Connect with us

Uncategorized

Microsoft offers new accessibility testing service for PC and Xbox games

Published

on

As gaming has grown from niche to mainstream over the past decades, it has also become both much more, and much less accessible to people with disabilities or other considerations. Microsoft aims to make the PC and Xbox more inclusive with a new in-house testing service that compares games to the newly expanded Xbox Accessibility Guidelines.

The Microsoft Game Accessibility Testing Service, as it’s called, is live now and anyone releasing a game on Windows or an Xbox platform can take advantage of it.

“Games are tested against the Xbox Accessibility Guidelines by a team of subject matter experts and gamers with disabilities. Our goal is to provide accurate and timely feedback, turned around within 7 business days,” said Brannon Zahand, senior gaming accessibility program manager at the company.

It’s not free (though Microsoft did not specify costs, which probably differ depending on the project), so if you want to know what the reports look like without diving in cash in hand, talk to your account rep and they can probably hook you up with a sample. But you don’t need final code to send it in.

“As game accessibility is much easier to implement early in a game’s development, we encourage game developers to submit as soon as they have a representative build that incorporates core UI and game experiences,” said Zahand. “That said, developers who already have released their products and are keeping them fresh with new updates and content may also find this testing valuable, as often there are relatively small tweaks or feature additions that can be made as part of a content update that will provide benefits for gamers with disabilities and others who take advantage of accessibility features.”

The guidelines themselves were introduced in January of last year, and include hundreds of tips and checks to include or consider when developing a game. Microsoft has done the right thing by continuing to support and revise the guidelines; The “2.0” version published today brings a number of improvements, summarized in this Xbox blog post.

Generally speaking the changes are about clarity and ease of application, giving developers more direct and simple advice, but there are also now many examples from published games showing that yes, this stuff is not just theoretically possible.

Image of an options screen for a Forza racing game where many aspects of the game have their own difficulty setting.

Seems obvious to do this now. Image Credits: Microsoft

Everything from the UI to control methods and difficulty settings is in there, and they actually make for compelling reading for any interested gamer. Once you see how some games have created granular difficulty settings or included features or modes to improve access without affecting the core of the game, you start to wonder why they aren’t everywhere.

There are also more nuts and bolts tips, such as how best to structure a menu screen or in-game UI so that a screen reader can access the information.

Some argue that adding or subtracting some features can interfere with the way a game is “meant” to be played. And indeed one does struggle to imagine how famously difficult and obtuse games like the Dark Souls series could integrate such changes gracefully. But for one thing, that is a consideration for very smart developers to work out on their end, and for another, these options of which we speak are almost all able to be toggled or adjusted, as indeed many things can be even in the most hardcore titles. And that’s without speaking to the lack of consideration for others in different circumstances evinced in such a sentiment.

Microsoft has made several moves towards accessibility in gaming in recent years, the most prominent of which must be the Xbox Adaptive Controller, which lets people plug in all manner of assistive devices to work as joysticks, buttons, and triggers — making it much easier for much wider spectrum of people to play games on the company’s platforms.

Lyron Foster is a Hawaii based African American Musician, Author, Actor, Blogger, Filmmaker, Philanthropist and Multinational Serial Tech Entrepreneur.

Continue Reading
Comments

Uncategorized

Qualcomm veteran to replace Alain Crozier as Microsoft Greater China boss

Published

on

Microsoft gets a new leader for its Greater China business. Yang Hou, a former executive at Qualcomm, will take over Alain Crozier as the chairman and chief executive officer for Microsoft Greater China Region, according to a company announcement released Monday.

More to come…

Continue Reading

Uncategorized

Autonomous drone maker Skydio raises $170M led by Andreessen Horowitz

Published

on

Skydio has raised $170 million in a Series D funding round led by Andreessen Horowitz’s Growth Fund. That pushes it into unicorn territory, with $340 million in total funding and a post-money valuation north of $1 billion. Skydio’s fresh capital comes on the heels of its expansion last year into the enterprise market, and it intends to use the considerable pile of cash to help it expand globally and accelerate product development.

In July of last year, Skydio announced its $100 million Series C financing, and also debuted the X2, its first dedicated enterprise drone. The company also launched a suite of software for commercial and enterprise customers, its first departure from the consumer drone market where it had been focused prior to that raise since its founding in 2014.

Skydio’s debut drone, the R1, received a lot of accolades and praise for its autonomous capabilities. Unlike other consumer drones at the time, including from recreational drone maker DJI, the R1 could track a target and film them while avoiding obstacles without any human intervention required. Skydio then released the Skydio 2 in 2019, its second drone, cutting off more than half the price while improving on it its autonomous tracking and video capabilities.

Late last year, Skydio brought on additional senior talent to help it address enterprise and government customers, including a software development lead who had experience at Tesla and 3D printing company Carbon. Skydio also hired two Samsara executives at the same time to work on product and engineering. Samsara provides a platform for managing cloud-based fleet operations for large enterprises.

The applications of Skydio’s technology for commercial, public sector and enterprise organizations are many and varied. Already, the company works with public utilities, fire departments, construction firms and more to do work including remote inspection, emergency response, urban planning and more. Skydio’s U.S. pedigree also puts it in prime position to capitalize on the growing interest in applications from the defense sector.

a16z previously led Skydio’s Series A round. Other investors who participated in this Series D include Lines Capital, Next47, IVP and UP.Partners.

Continue Reading

Uncategorized

Space startup Gitai raises $17.1M to help build the robotic workforce of commercial space

Published

on

Japanese space startup Gitai has raised a $17.1 million funding round, a Series B financing for the robotics startup. This new funding will be used for hiring, as well as funding the development and execution of an on-orbit demonstration mission for the company’s robotic technology, which will show its efficacy in performing in-space satellite servicing work. That mission is currently set to take place in 2023.

Gitai will also be staffing up in the U.S., specifically, as it seeks to expand its stateside presence in a bid to attract more business from that market.

“We are proceeding well in the Japanese market, and we’ve already contracted missions from Japanese companies, but we haven’t expanded to the U.S. market yet,” explained Gitai founder and CEO Sho Nakanose in an interview. So we would like to get missions from U.S. commercial space companies, as a subcontractor first. We’re especially interested in on-orbit servicing, and we would like to provide general-purpose robotic solutions for an orbital service provider in the U.S.”

Nakanose told me that Gitai has plenty of experience under its belt developing robots which are specifically able to install hardware on satellites on-orbit, which could potentially be useful for upgrading existing satellites and constellations with new capabilities, for changing out batteries to keep satellites operational beyond their service life, or for repairing satellites if they should malfunction.

Gitai’s focus isn’t exclusively on extra-vehicular activity in the vacuum of space, however. It’s also performing a demonstration mission of its technical capabilities in partnership with Nanoracks using the Bishop Airlock, which is the first permanent commercial addition to the International Space Station. Gitai’s robot, codenamed S1, is an arm–style robot not unlike industrial robots here on Earth, and it’ll be showing off a number of its capabilities, including operating a control panel and changing out cables.

Long-term, Gitai’s goal is to create a robotic workforce that can assist with establishing bases and colonies on the Moon and Mars, as well as in orbit. With NASA’s plans to build a more permanent research presence on orbit at the Moon, as well as on the surface, with the eventual goal of reaching Mars, and private companies like SpaceX and Blue Origin looking ahead to more permanent colonies on Mars, as well as large in-space habitats hosting humans as well as commercial activity, Nakanose suggests that there’s going to be ample need for low-cost, efficient robotic labor – particularly in environments that are inhospitable to human life.

Nakanose told me that he actually got started with Gitai after the loss of his mother – an unfortunate passing he said he firmly believes could have been avoided with the aid of robotic intervention. He began developing robots that could expand and augment human capability, and then researched what was likely the most useful and needed application of this technology from a commercial perspective. That research led Nakanose to conclude that space was the best long-term opportunity for a new robotics startup, and Gitai was born.

This funding was led by SPARX Innovation for the Future Co. Ltd, and includes funding form DcI Venture Growth Fund, the Dai-ichi Life Insurance Company, and EP-GB (Epson’s venture investment arm).

Continue Reading

Trending